Summary
TetroVox: Blitz does not require a game account and offers free gameplay with between-round ads in supported installed editions. Optional permanent ad removal, multiplayer hosting and cosmetic theme packs are available through Google Play on Android or the App Store on iPhone and iPad. Game settings, your optional display name, emblem, theme, title, saved runs, scores, Adventure progress, medals and badge statistics are stored locally on your device. The local profile is not an online account.
Google Play purchases
Google Play processes payments and its associated account, device and transaction information; we do not receive full payment-card details. The Android app queries products and ownership, opens Google Play checkout and acknowledges completed purchases. It checks receipt signatures and stores a signed receipt and purchase token privately on-device to preserve offline access. No publisher-operated purchase database or separate purchase-management service receives those receipts from the app. Purchase processing and Google's transaction records are not offline-only. Restoring access uses the purchasing Google Play account, not your local game profile. Offline cached access is reconciled after the next successful Play ownership check; refunds with revocation may remove access then. See Google's privacy policy.
Apple App Store purchases
Apple processes iPhone and iPad payments through your Apple Account. The app uses StoreKit to read the product price, open Apple checkout, verify signed purchase transactions and restore purchases. Apple keeps signed entitlement information on the device for offline access. The game does not send these transactions to a publisher server or separate purchase service, and we do not receive your payment-card details. Refunds or revoked purchases remove access when StoreKit updates the entitlement. Restore uses the Apple Account used for the purchase; Apple and Google purchases do not transfer between stores. See Apple's privacy policy.
Advertising and choices
Ad-supported installed editions use Google AdMob for ads between solo rounds. Google processes network information such as IP address (which can indicate approximate location), device and app information, app- or device-bounded identifiers, diagnostic data, and ad interactions to deliver ads, prevent fraud, and measure performance. Non-personalized ads still involve data processing. The app requests non-personalized, general-audience ads and does not request Apple tracking permission or Android advertising-ID access. Where required, Google's consent interface appears before eligible ads load; required privacy choices can be reopened from Settings → Help. If consent or an ad is unavailable, gameplay continues. Buying Remove Ads, or restoring an earlier Premium purchase, disables ad requests after ownership is verified. Previously processed data remains subject to Google's retention policies. See Google's privacy policy and how Google uses information from partner apps.
Billing diagnostics
The Google Play Billing library also includes automatic diagnostic logging to Google. Billing diagnostics can include billing-operation results and technical information such as app and library versions, Android version, device model, operating-system build, language, country setting, network type and event timing. These diagnostics support operation and reliability of the billing service and are governed by Google's privacy policy.
Information we process
The app processes gameplay inputs, accessibility preferences, local scores, active-run saves, and aggregate play statistics to operate the game, including local streak dates and daily challenge completion. This gameplay information is not automatically sent to Oddly Brilliant Studios LLC by the current version.
Device features
TetroVox: Blitz may use system haptics, audio, and the operating system share sheet when you ask to share a result. The share destination controls information you choose to send through it. If you choose Save Image on iPhone or iPad, the system may ask permission to add the card to Photos. This does not grant access to read your photo library. The app does not access contacts, precise location, camera, or microphone.
Optional reminders
Reminders are off by default. If you enable them, the installed app asks for notification permission and schedules local notifications at your chosen time and days. No push-notification server or device push token is used. Change or turn off reminders in Settings and select Save; phone settings can also revoke permission. The game does not record or upload a playtest event log. It keeps session-only ad delivery counts and reported revenue totals in memory for troubleshooting; these contain no ad or device identifiers and are not sent automatically. You can choose to include them when copying a support report. Local logs from earlier test versions are disabled and cleared when this version opens.
Optional avatar photo
If you choose Add Photo in Player Studio, the app reads only the image you select using your device's file picker. It creates a small square copy, removes embedded photo metadata, and saves that copy in local game storage. It is not uploaded or shared. You can remove the saved copy with Remove Photo; your original image is unchanged. Built-in character portraits do not require a personal photo.
Optional local multiplayer
When you pair devices, connection details (which can include local network addresses) are exchanged through the pairing codes you choose to share. During the session, encrypted direct connections carry controller inputs, match scores, and board states between the paired devices. Your avatar photo, profile, saved solo runs and other local records are not included. Where QR rooms are enabled, a temporary connection service receives a random room identifier and connection details to introduce the devices. The service retains room access information for up to two hours or until the host disconnects. A short-lived hash of the network address limits room creation. Gameplay inputs, boards and scores use the direct connection, not this service. The hosting provider processes network requests to operate and protect the service. Manual code pairing does not use the room service. The host keeps the match in memory until you leave or refresh. Only share pairing codes with people you trust; the app you use to send a code follows its own privacy policy. Loading this web preview and its music still involves the website hosting provider.
Storage and deletion
Clearing app storage or uninstalling removes local game data and cached receipts. Apple and Google retain their store transaction records under their own policies. Restoring a purchase restores access, not deleted game saves. If you contact support and provide purchase information, we use that information to handle your request; contact us about access or deletion, subject to applicable retention requirements. There is no publisher game-account or cloud-save database in this version.
Intended audience and children
TetroVox: Blitz is designed for teenagers ages 13 and older and adults, not for children under 13. If you believe a child under 13 has provided personal information to us, contact contact@oddlybrilliantstudios.com so we can investigate and take appropriate action, including deletion where required. This audience description does not replace the data practices described above or the content rating assigned by the store.
Policy changes
Material changes to data practices will be reflected here and in the store privacy disclosures before release.
Contact
Privacy questions: contact@oddlybrilliantstudios.com. Publisher: Oddly Brilliant Studios LLC.
